Post by Drew on May 9, 2006 4:19:10 GMT -5
Index:
Main
Station/Property
Education
Relationships
Personality
Abilities
Biography
Main:
Name: Andrew Roswinn Kuchi
Aliases: Calenier (Green one, elvin title), Andurin, Andrew The Green, Bratling, Toryll Crazz (green brat, drow slur) (Toryll Dalhal (green child, drow slur)
Race: half red dragon, 3/8ths human, 1/8 elven
Age: unknown, apparent age around eighteen
Height: 5 FT 5 IN
Weight: 105-110 LBS
Eye color: Iridescent green
Hair color: Reddish brown falling to his ears in unruly tangles
Skin color: Caucasian
Alignment: Chaotic Good
Religion: Mystra, but known to the church of Elistraee
D&D Break down: Mage 23, Cleric 4
General appearance: Drew usually looks basically like an unkept child trying to be a wizard. He’s very scrawny, though his thin and compact form hides phenomenal magical strength. He’s rarely ever kept clean, and will often forgo a bath after a hard battle or a bit of scuffling in the dust. His face is always warm and open, showing emotion fairly readily except when he goes out of his way to control it. Drew often appears frail and small, especially without his trademark robes and hat, but this appearance can be decieving.
Familiars: Osfaaron, a great owl, and Nornokalinas, a magical horse from another plane
Clothing usually worn: Drew favors four basic configurations.
The first, his most typical adventuring gear, is a long green robe that is baggy enough to hide how small he is, a conical wide brimmed wizard’s hat, and a cloak coupled with a pair of boots and various magical items. He hardly ever carries weapons as he can simply summon his staff and sword.
The second is his pajamas, which he only wears to sleep or when he needs to change quickly, these are soft, light blue, and have no ability in battle whatsoever.
The third is his clerical vestments, which generally consist of snow white robes trimmed with soft blue and bearing the holy symbol of Mystra. These robes are almost as heavily enchanted as his adventuring gear.
The third and least common mode of dress are his destruction clothes, so called because he will change into these robes, enspelled only with Nystul’s Magical Aura, whenever he expects to be captured and have his belongings taken.
Physical condition: Drew somehow manages to keep the energy and physical prowess of a young man no matter how time passes. He may not always take the best care of himself but this has little effect on him. Drew is almost always ready for combat, mainly because he fights so much that he hardly ever gets out of practice.
Distinctive marks: Drew currently bears a faded scar on his cheek from Baeryne, an insignia of House Navere on his shoulder, and a collar from a succubus on his neck which he and Athena intend to remove shortly, though he usually goes out of his way to hide all of these marks.
Habits and expressions: Drew is too expressive to catalogue them all, but he’ll often pout or whine to get his way, and has been known to cry rather easily. Drew has a noted habit of surviving largely off of cookies and milk, though his draconic nature allows him to subsist off of most anything. He’s also well known for avoiding baths and playing mostly benign pranks. Childish expressions such as “she/he started it” or most any defiant gesture known to sentient races are also common.
Diet: Drew, as mentioned, enjoys eating cookies and milk before all else, after that he will occasionally consume meat and potatoes, bread and cheese, or fruits. He dislikes eating vegetables. Oddly enough one of his favorite dishes is a gruel served in the underdark which he got used to while being held prisoner.
Rituals: Drew prays to Mystra often, though he almost never asks for her guidance or intercession.
Embarassments: Drew’s sisters or whoever has taken it upon themselves to try to make him behave constantly embarrass him, especially by taking his hat, various spells or threats of terrible punishments. Drew is also terrified of sexuality, and there are few things that will turn his cheeks red and cause him to cover his eyes quicker than open discussion of such things.
Pet Peaves: Drew despises tyranny and betrayal above all, these are two things that he is likely to hold a grudge for. He takes most any insult or humiliation from friends, but outright or apparent betrayal is something he cannot forgive. Tyranny or abuse of power, especially against those who are weaker, also gets his hackles up. Drew also dislikes baths, medicine and naps as if they were forbidden by his religion.
Likes: Drew is covetous of riches almost to the point of greed and loves to have the best magical items, though he’ll give them away for a good cause at the drop of a hat. He enjoys seeing a well laid plan of some villain fall into chaos, and even overcomplicates his own plans simply to make things confusing. Drew is also a lover of cookies and all things cuddly.
Station/Property
Real property assets: Drew owns an extraplanar tower he can set up wherever he chooses, the tower has space for at least 200 people, upwards of 300 if rooms are shared. The tower contains most of his belongings and spell books and such. He also owns a residence in the underdark near Navere, a residence on the world of Kirak, and some land in Asgard.
Business assets: Drew owns half of a tobacco export import business which is terribly profitable. He also has business ventures in other worlds, a clothing shop in Dragonshire, and friends in the world of piracy.
Debts: Drew believes he owes a life debt to Matron Gia Navere, though whether this is honest or simply an excuse to get into Navere’s affairs and find adventures is up to debate. He seems sincere however. Drew also believes he owes loyalty to any of those who are expatriates of his former home and to its ruler.
Occupation: Drew is currently a chosen of Mystra, a teacher of magic, and a full time trouble maker. He is also seeking service with Matron Navere, but has no other official ties.
Organizations of which your character is a member: Drew leads a group of high level, some epic rangers who have been with him since Kielder and his childhood. They number 100-200 and help to patrol the woods and assist in other operations.
Social class in childhood: Drew grew up as part of Kielder’s castle, but neither the queen nor her family looked down on those lower in status. Drew considers himself to be classless, having moved among common people and led them against cruel rulers enough to distrust most nobles.
List of awards/honors: Knight of Kirak, Hero of Asgard, Chosen of Mystra, General in the battle for the towers of Tipek, Head Mage of the Black Watch (Former, Kielder)
Equipment
Right hand finger: Ring of regeneration: Allows for unnaturally swift regeneration of hp and healing of wounds.
Left hand finger: Ring of the earth golem: bonuses against earth magic
Neck: Inferno pendant: Lets wearer cast regeneration flame(healing spell that harms enemies) once per day and protects from fire.
Cloak: Cloak of protection from missiles: Plus two to ac and bonus against missiles
Robe: Artifact Robes of the chosen: +12 AC, resist principle elements twenty five percent, ten percent chance to deflect magic, adds to hiding abilities and protects from soul manipulation. Gifted by Mystra***See in character biography.
Waist: Girdle of iron giant strength (strength to 22 ) found in horde of evil double.
Underwear: Underwear of plus 4AC created by caster
Head: Mage hat of the north: lessens damage from cold magic and allows ice shield to be cast once a day.
Boots: Boots of air strike. Allows the user to levitate three times a day, provides bonuses against air magic.
Right hand weapon: Artifact Calysmere 1d8+5+str mod Blessed, vorpal blade, Cast holy bolt three times per day. Also protects caster from evil. Taken from horde of red dragon. Retaken from alternate Drew's dead body in another realm. Can channel energy from the positive plane.****See in character biography.
Left hand weapon: Artifact Staff of Numen 1d6+4+str mod Casts west wind 1 time a day.*
The staff also serves as a conduit to souls leaving the world, in its presence it is difficult to manipulate souls. The staff of Numen was forged in the undying lands. The staff cannot be touched by any without elven blood or of evil alignment.
Special items:
Drew possesses numerous magical and special items, often artifacts he is charged with keeping. Among them are the hulks of creatures he has destroyed and the essences of extra planar threats he has defeated. He also has a treasure trove of magical items and arcana.
Education
Training: Drew was never formally trained in magic. Much of what he learned came from watching his parents or was snatched up in trades with other young magi. Drew always saw the elder mage as elitists and has vowed never to apprentice or otherwise submit to an elder spell weaver.
Languages: Celestial, Draconic, Drow (grudgingly) Elven, Common,
Talents: Drew spent much of his time growing up with rogues and those who might procure spells for him, as such he has a natural talent for lockpicking, hiding in shadows, bluffing, escape artistry, and disguise. He’s also very competent in intrigue, viewing the whole thing as a delightful new game.
Relationships
Significant Other: Drew has no girlfriend and intends to remain celibate if possible, thus far he has succeeded in remaining “pure”.
Claimants: At any one time there are a good many people who believe Drew is their slave or property or toy or pet or even adopted child. A short list includes R, Baeryne, Williow, an evil Mera, and currently the succubus Liv. House Navere could also be said to have a legitimate claim on him. He was also sold to Alexzandria once, so she may have rights as well.
Children: Drew considers Marquie as his daughter and only heir, though this is somewhat tremulous.
Parents: Waru, father, presumed dead. Foxxy, mother, dead. Alexandria, adoptive mother, largely MIA.
Siblings: through Foxxy: Athena, an older brother, and at least 2 deceased. Through adoption: Marquie and Alais, through adoption by Alexzandria: Kirna, Emily, Animus
Deity: Drew has met Mystra more than once, but their relationship is rather strange. Rather than meeting her when he needs advice or aid, Drew tends to see his Goddess when he’s finished a quest for her to get a pat on the head and bask in her praise. It is up to debate why Drew became a chosen at all, though he believes it is because he entertains Mystra, because the enemies of the goddess don’t expect one such as him to be her champion, and finally because Mystra sees in him the manifestation of the possibilities of magic. However, despite their friendly relationship, Drew rarely asks Mystra’s aid and has hardly asked for her teachings, trying to be independent in an attempt to prove himself.
Personality
Personality: Drew is often childish and always a brat, but he isn’t entirely immature. His carefree, overly friendly and childish actions are his way of opposing the stuffy, elitist image of elder magi whom he grew up despising. However he also has a serious side that comes out when a battle or a situation requiring careful thought emerges, though he considers few situations to require careful thought. Drew lets his heart guide him more often than his mind, considering his own life and well being to be less important than that of his friends. He has a fairly low opinion and usually dosnt stand up for himself very forcefully unless gravely insulted. His friends are another matter entirely. Drew can be clingy at times, and despite embracing and encouraging change in the world around him, he prefers that his own life stay the same, preferably forever.
Philosophy of life: Drew believes that life is generally meant to be as fun as possible without interfering with other people’s enjoyment. He is a firm believer in personal freedom and fulfillment for others but has a very altruistic sense about himself. He believes his power is given to him to help others and enjoys doing so perhaps too much.
Main goal in life: Drew’s main goal is to become a great mage and finally have the approval of those he loves.
Short term goals: Drew’s short term goals usually focus on defeating some enemy or destroying an evil artifact.
Long term goals: Drew wants to become attached to some kind of ruler or kingdom, needing a structure in his life, even if it is simply to push against.
Hobbies/pastimes: Drew enjoys creating new spells, reading, tickling fights, mud fights, and simply playing around with his friends. He often goes on adventures simply out of boredom and the orcs of the land dread any of these fits of malaise.
Most pressing problem: Drew is currently having a chrisis in his relationship with many people, especially Marquie, Alais and Siona, as well as his lack of any apparent earthly allegiance.
Main
Station/Property
Education
Relationships
Personality
Abilities
Biography
Main:
Name: Andrew Roswinn Kuchi
Aliases: Calenier (Green one, elvin title), Andurin, Andrew The Green, Bratling, Toryll Crazz (green brat, drow slur) (Toryll Dalhal (green child, drow slur)
Race: half red dragon, 3/8ths human, 1/8 elven
Age: unknown, apparent age around eighteen
Height: 5 FT 5 IN
Weight: 105-110 LBS
Eye color: Iridescent green
Hair color: Reddish brown falling to his ears in unruly tangles
Skin color: Caucasian
Alignment: Chaotic Good
Religion: Mystra, but known to the church of Elistraee
D&D Break down: Mage 23, Cleric 4
General appearance: Drew usually looks basically like an unkept child trying to be a wizard. He’s very scrawny, though his thin and compact form hides phenomenal magical strength. He’s rarely ever kept clean, and will often forgo a bath after a hard battle or a bit of scuffling in the dust. His face is always warm and open, showing emotion fairly readily except when he goes out of his way to control it. Drew often appears frail and small, especially without his trademark robes and hat, but this appearance can be decieving.
Familiars: Osfaaron, a great owl, and Nornokalinas, a magical horse from another plane
Clothing usually worn: Drew favors four basic configurations.
The first, his most typical adventuring gear, is a long green robe that is baggy enough to hide how small he is, a conical wide brimmed wizard’s hat, and a cloak coupled with a pair of boots and various magical items. He hardly ever carries weapons as he can simply summon his staff and sword.
The second is his pajamas, which he only wears to sleep or when he needs to change quickly, these are soft, light blue, and have no ability in battle whatsoever.
The third is his clerical vestments, which generally consist of snow white robes trimmed with soft blue and bearing the holy symbol of Mystra. These robes are almost as heavily enchanted as his adventuring gear.
The third and least common mode of dress are his destruction clothes, so called because he will change into these robes, enspelled only with Nystul’s Magical Aura, whenever he expects to be captured and have his belongings taken.
Physical condition: Drew somehow manages to keep the energy and physical prowess of a young man no matter how time passes. He may not always take the best care of himself but this has little effect on him. Drew is almost always ready for combat, mainly because he fights so much that he hardly ever gets out of practice.
Distinctive marks: Drew currently bears a faded scar on his cheek from Baeryne, an insignia of House Navere on his shoulder, and a collar from a succubus on his neck which he and Athena intend to remove shortly, though he usually goes out of his way to hide all of these marks.
Habits and expressions: Drew is too expressive to catalogue them all, but he’ll often pout or whine to get his way, and has been known to cry rather easily. Drew has a noted habit of surviving largely off of cookies and milk, though his draconic nature allows him to subsist off of most anything. He’s also well known for avoiding baths and playing mostly benign pranks. Childish expressions such as “she/he started it” or most any defiant gesture known to sentient races are also common.
Diet: Drew, as mentioned, enjoys eating cookies and milk before all else, after that he will occasionally consume meat and potatoes, bread and cheese, or fruits. He dislikes eating vegetables. Oddly enough one of his favorite dishes is a gruel served in the underdark which he got used to while being held prisoner.
Rituals: Drew prays to Mystra often, though he almost never asks for her guidance or intercession.
Embarassments: Drew’s sisters or whoever has taken it upon themselves to try to make him behave constantly embarrass him, especially by taking his hat, various spells or threats of terrible punishments. Drew is also terrified of sexuality, and there are few things that will turn his cheeks red and cause him to cover his eyes quicker than open discussion of such things.
Pet Peaves: Drew despises tyranny and betrayal above all, these are two things that he is likely to hold a grudge for. He takes most any insult or humiliation from friends, but outright or apparent betrayal is something he cannot forgive. Tyranny or abuse of power, especially against those who are weaker, also gets his hackles up. Drew also dislikes baths, medicine and naps as if they were forbidden by his religion.
Likes: Drew is covetous of riches almost to the point of greed and loves to have the best magical items, though he’ll give them away for a good cause at the drop of a hat. He enjoys seeing a well laid plan of some villain fall into chaos, and even overcomplicates his own plans simply to make things confusing. Drew is also a lover of cookies and all things cuddly.
Station/Property
Real property assets: Drew owns an extraplanar tower he can set up wherever he chooses, the tower has space for at least 200 people, upwards of 300 if rooms are shared. The tower contains most of his belongings and spell books and such. He also owns a residence in the underdark near Navere, a residence on the world of Kirak, and some land in Asgard.
Business assets: Drew owns half of a tobacco export import business which is terribly profitable. He also has business ventures in other worlds, a clothing shop in Dragonshire, and friends in the world of piracy.
Debts: Drew believes he owes a life debt to Matron Gia Navere, though whether this is honest or simply an excuse to get into Navere’s affairs and find adventures is up to debate. He seems sincere however. Drew also believes he owes loyalty to any of those who are expatriates of his former home and to its ruler.
Occupation: Drew is currently a chosen of Mystra, a teacher of magic, and a full time trouble maker. He is also seeking service with Matron Navere, but has no other official ties.
Organizations of which your character is a member: Drew leads a group of high level, some epic rangers who have been with him since Kielder and his childhood. They number 100-200 and help to patrol the woods and assist in other operations.
Social class in childhood: Drew grew up as part of Kielder’s castle, but neither the queen nor her family looked down on those lower in status. Drew considers himself to be classless, having moved among common people and led them against cruel rulers enough to distrust most nobles.
List of awards/honors: Knight of Kirak, Hero of Asgard, Chosen of Mystra, General in the battle for the towers of Tipek, Head Mage of the Black Watch (Former, Kielder)
Equipment
Right hand finger: Ring of regeneration: Allows for unnaturally swift regeneration of hp and healing of wounds.
Left hand finger: Ring of the earth golem: bonuses against earth magic
Neck: Inferno pendant: Lets wearer cast regeneration flame(healing spell that harms enemies) once per day and protects from fire.
Cloak: Cloak of protection from missiles: Plus two to ac and bonus against missiles
Robe: Artifact Robes of the chosen: +12 AC, resist principle elements twenty five percent, ten percent chance to deflect magic, adds to hiding abilities and protects from soul manipulation. Gifted by Mystra***See in character biography.
Waist: Girdle of iron giant strength (strength to 22 ) found in horde of evil double.
Underwear: Underwear of plus 4AC created by caster
Head: Mage hat of the north: lessens damage from cold magic and allows ice shield to be cast once a day.
Boots: Boots of air strike. Allows the user to levitate three times a day, provides bonuses against air magic.
Right hand weapon: Artifact Calysmere 1d8+5+str mod Blessed, vorpal blade, Cast holy bolt three times per day. Also protects caster from evil. Taken from horde of red dragon. Retaken from alternate Drew's dead body in another realm. Can channel energy from the positive plane.****See in character biography.
Left hand weapon: Artifact Staff of Numen 1d6+4+str mod Casts west wind 1 time a day.*
The staff also serves as a conduit to souls leaving the world, in its presence it is difficult to manipulate souls. The staff of Numen was forged in the undying lands. The staff cannot be touched by any without elven blood or of evil alignment.
Special items:
Drew possesses numerous magical and special items, often artifacts he is charged with keeping. Among them are the hulks of creatures he has destroyed and the essences of extra planar threats he has defeated. He also has a treasure trove of magical items and arcana.
Education
Training: Drew was never formally trained in magic. Much of what he learned came from watching his parents or was snatched up in trades with other young magi. Drew always saw the elder mage as elitists and has vowed never to apprentice or otherwise submit to an elder spell weaver.
Languages: Celestial, Draconic, Drow (grudgingly) Elven, Common,
Talents: Drew spent much of his time growing up with rogues and those who might procure spells for him, as such he has a natural talent for lockpicking, hiding in shadows, bluffing, escape artistry, and disguise. He’s also very competent in intrigue, viewing the whole thing as a delightful new game.
Relationships
Significant Other: Drew has no girlfriend and intends to remain celibate if possible, thus far he has succeeded in remaining “pure”.
Claimants: At any one time there are a good many people who believe Drew is their slave or property or toy or pet or even adopted child. A short list includes R, Baeryne, Williow, an evil Mera, and currently the succubus Liv. House Navere could also be said to have a legitimate claim on him. He was also sold to Alexzandria once, so she may have rights as well.
Children: Drew considers Marquie as his daughter and only heir, though this is somewhat tremulous.
Parents: Waru, father, presumed dead. Foxxy, mother, dead. Alexandria, adoptive mother, largely MIA.
Siblings: through Foxxy: Athena, an older brother, and at least 2 deceased. Through adoption: Marquie and Alais, through adoption by Alexzandria: Kirna, Emily, Animus
Deity: Drew has met Mystra more than once, but their relationship is rather strange. Rather than meeting her when he needs advice or aid, Drew tends to see his Goddess when he’s finished a quest for her to get a pat on the head and bask in her praise. It is up to debate why Drew became a chosen at all, though he believes it is because he entertains Mystra, because the enemies of the goddess don’t expect one such as him to be her champion, and finally because Mystra sees in him the manifestation of the possibilities of magic. However, despite their friendly relationship, Drew rarely asks Mystra’s aid and has hardly asked for her teachings, trying to be independent in an attempt to prove himself.
Personality
Personality: Drew is often childish and always a brat, but he isn’t entirely immature. His carefree, overly friendly and childish actions are his way of opposing the stuffy, elitist image of elder magi whom he grew up despising. However he also has a serious side that comes out when a battle or a situation requiring careful thought emerges, though he considers few situations to require careful thought. Drew lets his heart guide him more often than his mind, considering his own life and well being to be less important than that of his friends. He has a fairly low opinion and usually dosnt stand up for himself very forcefully unless gravely insulted. His friends are another matter entirely. Drew can be clingy at times, and despite embracing and encouraging change in the world around him, he prefers that his own life stay the same, preferably forever.
Philosophy of life: Drew believes that life is generally meant to be as fun as possible without interfering with other people’s enjoyment. He is a firm believer in personal freedom and fulfillment for others but has a very altruistic sense about himself. He believes his power is given to him to help others and enjoys doing so perhaps too much.
Main goal in life: Drew’s main goal is to become a great mage and finally have the approval of those he loves.
Short term goals: Drew’s short term goals usually focus on defeating some enemy or destroying an evil artifact.
Long term goals: Drew wants to become attached to some kind of ruler or kingdom, needing a structure in his life, even if it is simply to push against.
Hobbies/pastimes: Drew enjoys creating new spells, reading, tickling fights, mud fights, and simply playing around with his friends. He often goes on adventures simply out of boredom and the orcs of the land dread any of these fits of malaise.
Most pressing problem: Drew is currently having a chrisis in his relationship with many people, especially Marquie, Alais and Siona, as well as his lack of any apparent earthly allegiance.