Post by Imoen No'Dolan on Aug 3, 2006 11:40:37 GMT -5
Name: Imoen No'Dolan
Race: Avariel
Alignment: Chaotic Neutral
Class: Mage/Arcane Archer/Rogue/Arcane Trickster
Level: 28/18/7/1
Height: 5'1
Weight: 92
Eyes: Silver [her eyes were gouged out by a demon, so now she has metalic liquid type eyes, which are magic to help her see, so in short her eyes are artifacts]
Hair: Violet
Diety: Helm
Cantrip
Resistance
Read Magic
Detect Magic
Mage Hand
Spells
Level1
Burning Hands
Cause Fear
Comprehend Languages
Identify
Mage Armor
Magic Missle
Shield
Shocking Grasp
Sleep
Summon Monster1
Tenser's Floating Disk
True Strike
Level2
Arcane Lock
Blindness/Deafness
Bulls Strength
Cat's Grace
Darkness
Dark Vision
Detect Thoughts
Flaming Sphere
Invisability
Knock
Melf Acid Arrow
Mirror Image
Protection from Arrows
See Invisabliity
Summon Monster2
Level3
Dispel Magic
Explosive Runes
Fireball
Flame Arrrow
Fly
Greater magic Weapon
Halt Undead
Haste
Hold Person
Phathom Steed
Summon Monster3
Level4
Dimensional Door
Fire Shield
Ice Storm
Minor Sequencer
Spirit Armor
Stone Skin
Summon Monster4
Teleport Field
Wall of Ice
Wall of Fire
Enervation
Energy Drain
Level5
Anime Dead
Cloudkill
Dismissal
Dominate Person
Feeblemind
Mordekainen’s Faithful Hound
Passwall
Rary’s Telepathic Bond
Summon Monster5
Telekenisis
Teleport
False Vision
Level6
Antimagic Field
Chain Lightening
Circle of Death
Disintergrate
Flesh to Stone
Mass Haste
Mislead
Summon Monster6
Tenser's Transformation
True Seeing
Globe of Invulnerability
Level7
Banishment
Finger of Death
Prismatic Spray
Mordenkainens Sword
Level8
Greater Planar Binding
Sunburst
Trap the Soul
Iron Body
Level9
Shape Change
Foresight
Wish
Level 10
Epic Mage Armour
Mummy Dust
Dreamscape
Arcane Archer spells
Enhance Arrow (Su) - At 1st level, every nonmagical arrow an arcane archer nocks and lets fly becomes magical, gaining a +1 enhancement bonus. Unlike magic weapons created by normal means, the archer need not spend experience points or gold pieces to accomplish this task. However, an archer’s magic arrows only function for her. For every two levels the character advances past 1st level in the prestige class, the magic arrows she creates gain +1 greater potency (+1 at 1st level, +2 at 3rd level, +3 at 5th level, +4 at 7th level, and +5 at 9th level).
Imbue Arrow (Sp)- At 2nd level, an arcane archer gains the ability to place an area spell upon an arrow. When the arrow is fired, the spell’s area is centered on where the arrow lands, even if the spell could normally be centered only on the caster. This ability allows the archer to use the bow’s range rather than the spell’s range. It takes a standard action to cast the spell and fire the arrow. The arrow must be fired in the round the spell is cast, or the spell is wasted.
Seeker Arrow (Sp) - At 4th level, an arcane archer can launch an arrow once per day at a target known to her within range, and the arrow travels to the target, even around corners. Only an unavoidable obstacle or the limit of the arrow’s range prevents the arrow’s flight. This ability negates cover and concealment modifiers, but otherwise the attack is rolled normally. Using this ability is a standard action (and shooting the arrow is part of the action).
Phase Arrow (Sp) - At 6th level, an arcane archer can launch an arrow once per day at a target known to her within range, and the arrow travels to the target in a straight path, passing through any nonmagical barrier or wall in its way. (Any magical barrier stops the arrow.) This ability negates cover, concealment, and even armor modifiers, but otherwise the attack is rolled normally.
Using this ability is a standard action (and shooting the arrow is part of the action).
Hail of Arrows (Sp) - In lieu of her regular attacks, once per day an arcane archer of 8th level or higher can fire an arrow at each and every target within range, to a maximum of one target for every arcane archer level she has earned. Each attack uses the archer’s primary attack bonus, and each enemy may only be targeted by a single arrow.
Arrow of Death (Sp) - At 10th level, an arcane archer can create an arrow of death that forces the target, if damaged by the arrow’s attack, to make a DC 20 Fortitude save or be slain immediately. It takes one day to make an arrow of death, and the arrow only functions for the arcane archer who created it. The arrow of death lasts no longer than one year, and the archer can only have one such arrow in existence at a time.
[The above are just what was obtained to what level she was as an Arcane Archer, which are rarely used]
Weakness: Imoen as a character is very unstable, andhas always teethered on the verge of good and evil, making her very chaotic, she's terrified of enclosed spaces, and or being bound, due to past experiences. Her Loyality to others can also be a weakness. if used against her properly.
She cannot cast all those spells in one day, and the stronger spells drain her if she does more then one.
Biography
Born a child of bhaal, she didn't get any mystical qualities from such, save for her bloodlust, her mother a human was raped and left the child at a asylum, she grew up with Velrik, whom raised the girl, to become a mage, and married, the pair used to live within Sanctuary, and had children together, Imoen struggled to stay outta her husbands shadow, and tried to make a name for herself, making many friends along the way.
After the New king came to reign, things went downhill from there, and the pair left with their children, Imoen on an adventure ended up seperated from Velrik and her children, leaving her with only one son, her babe, Elk'dorl Veldrin No'Dolan, many of the thing she had owned with Velrik are left behind, she travels light. It's been years since she last saw her friends and her family, and believes that her Children and Velrik are no longer, so is now moving on to do her own thing. And is coming back to where her roots were started.
Race: Avariel
Alignment: Chaotic Neutral
Class: Mage/Arcane Archer/Rogue/Arcane Trickster
Level: 28/18/7/1
Height: 5'1
Weight: 92
Eyes: Silver [her eyes were gouged out by a demon, so now she has metalic liquid type eyes, which are magic to help her see, so in short her eyes are artifacts]
Hair: Violet
Diety: Helm
Cantrip
Resistance
Read Magic
Detect Magic
Mage Hand
Spells
Level1
Burning Hands
Cause Fear
Comprehend Languages
Identify
Mage Armor
Magic Missle
Shield
Shocking Grasp
Sleep
Summon Monster1
Tenser's Floating Disk
True Strike
Level2
Arcane Lock
Blindness/Deafness
Bulls Strength
Cat's Grace
Darkness
Dark Vision
Detect Thoughts
Flaming Sphere
Invisability
Knock
Melf Acid Arrow
Mirror Image
Protection from Arrows
See Invisabliity
Summon Monster2
Level3
Dispel Magic
Explosive Runes
Fireball
Flame Arrrow
Fly
Greater magic Weapon
Halt Undead
Haste
Hold Person
Phathom Steed
Summon Monster3
Level4
Dimensional Door
Fire Shield
Ice Storm
Minor Sequencer
Spirit Armor
Stone Skin
Summon Monster4
Teleport Field
Wall of Ice
Wall of Fire
Enervation
Energy Drain
Level5
Anime Dead
Cloudkill
Dismissal
Dominate Person
Feeblemind
Mordekainen’s Faithful Hound
Passwall
Rary’s Telepathic Bond
Summon Monster5
Telekenisis
Teleport
False Vision
Level6
Antimagic Field
Chain Lightening
Circle of Death
Disintergrate
Flesh to Stone
Mass Haste
Mislead
Summon Monster6
Tenser's Transformation
True Seeing
Globe of Invulnerability
Level7
Banishment
Finger of Death
Prismatic Spray
Mordenkainens Sword
Level8
Greater Planar Binding
Sunburst
Trap the Soul
Iron Body
Level9
Shape Change
Foresight
Wish
Level 10
Epic Mage Armour
Mummy Dust
Dreamscape
Arcane Archer spells
Enhance Arrow (Su) - At 1st level, every nonmagical arrow an arcane archer nocks and lets fly becomes magical, gaining a +1 enhancement bonus. Unlike magic weapons created by normal means, the archer need not spend experience points or gold pieces to accomplish this task. However, an archer’s magic arrows only function for her. For every two levels the character advances past 1st level in the prestige class, the magic arrows she creates gain +1 greater potency (+1 at 1st level, +2 at 3rd level, +3 at 5th level, +4 at 7th level, and +5 at 9th level).
Imbue Arrow (Sp)- At 2nd level, an arcane archer gains the ability to place an area spell upon an arrow. When the arrow is fired, the spell’s area is centered on where the arrow lands, even if the spell could normally be centered only on the caster. This ability allows the archer to use the bow’s range rather than the spell’s range. It takes a standard action to cast the spell and fire the arrow. The arrow must be fired in the round the spell is cast, or the spell is wasted.
Seeker Arrow (Sp) - At 4th level, an arcane archer can launch an arrow once per day at a target known to her within range, and the arrow travels to the target, even around corners. Only an unavoidable obstacle or the limit of the arrow’s range prevents the arrow’s flight. This ability negates cover and concealment modifiers, but otherwise the attack is rolled normally. Using this ability is a standard action (and shooting the arrow is part of the action).
Phase Arrow (Sp) - At 6th level, an arcane archer can launch an arrow once per day at a target known to her within range, and the arrow travels to the target in a straight path, passing through any nonmagical barrier or wall in its way. (Any magical barrier stops the arrow.) This ability negates cover, concealment, and even armor modifiers, but otherwise the attack is rolled normally.
Using this ability is a standard action (and shooting the arrow is part of the action).
Hail of Arrows (Sp) - In lieu of her regular attacks, once per day an arcane archer of 8th level or higher can fire an arrow at each and every target within range, to a maximum of one target for every arcane archer level she has earned. Each attack uses the archer’s primary attack bonus, and each enemy may only be targeted by a single arrow.
Arrow of Death (Sp) - At 10th level, an arcane archer can create an arrow of death that forces the target, if damaged by the arrow’s attack, to make a DC 20 Fortitude save or be slain immediately. It takes one day to make an arrow of death, and the arrow only functions for the arcane archer who created it. The arrow of death lasts no longer than one year, and the archer can only have one such arrow in existence at a time.
[The above are just what was obtained to what level she was as an Arcane Archer, which are rarely used]
Weakness: Imoen as a character is very unstable, andhas always teethered on the verge of good and evil, making her very chaotic, she's terrified of enclosed spaces, and or being bound, due to past experiences. Her Loyality to others can also be a weakness. if used against her properly.
She cannot cast all those spells in one day, and the stronger spells drain her if she does more then one.
Biography
Born a child of bhaal, she didn't get any mystical qualities from such, save for her bloodlust, her mother a human was raped and left the child at a asylum, she grew up with Velrik, whom raised the girl, to become a mage, and married, the pair used to live within Sanctuary, and had children together, Imoen struggled to stay outta her husbands shadow, and tried to make a name for herself, making many friends along the way.
After the New king came to reign, things went downhill from there, and the pair left with their children, Imoen on an adventure ended up seperated from Velrik and her children, leaving her with only one son, her babe, Elk'dorl Veldrin No'Dolan, many of the thing she had owned with Velrik are left behind, she travels light. It's been years since she last saw her friends and her family, and believes that her Children and Velrik are no longer, so is now moving on to do her own thing. And is coming back to where her roots were started.